Fight Me!

Lead Designer

Concept and pitch for a social mobile fighting game where players unlock and fight with a variety of monsters.

Came up with game concept, UI/UX design, character art and design, managed a team.

Concept and Balancing

Rough idea of how the system works and the general ratio of stats among the three designed characters, Gilbert, Colette, and Matz.

Each character is designed with three stats in mind; body, which determines health points, strength, which determines how much damage their attack deals, and agility, which determines dodge chance.

There are also three types of fighters, each one having an advantage over the other: physical>magic>weapons>physical.

We tested the ratios a bit using dice and small integers to balance the system.

 

Early concept work and balancing on how the game would work mechanically. A couple paper tests were run to see if the mechanics felt good.

A couple of rough sketches of the home screen UI.

Character Concepts

Three finalized designs, each embodying one of the core fighting “types” present in the game’s proposed mechanics.

Prototype game screens

UI flow was prototyped with Adobe XD. Here’s a sample of the various screens and proposed UI layout.

 
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Poseidon's Fury || Designer